Hö Zrëd Hadfow (/ho˞/ /zrɛd/ [great (excellent); awesome] [prestige]) is a subtropical Large City located in the Wǟlwu Moot of the Rosid.
The name Hö Zrëd Hadfow is derived from the Goblin language, as Hö Zrëd Hadfow was founded by Batruc, who was culturaly Wood Elf.
Climate
Hö Zrëd Hadfow has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cold 1°C (33°F). Hö Zrëd Hadfow receives an average of 179 cm/y (70 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Hö Zrëd Hadfow covers an area of nearly 134 km2 (53 mi2), and an average elevation of 2374 m (7788 ft) above sea level.
Overview
Hö Zrëd Hadfow was founded durring the late 15th century in spring of the year 1455, by Batruc. The establishment of Hö Zrëd Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Hö Zrëd Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Hö Zrëd Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Hö Zrëd Hadfow is is constructed arround a series of broad cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Hö Zrëd Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Hö Zrëd Hadfow makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.
Civic Infrastructure
Hö Zrëd Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Hö Zrëd Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Hö Zrëd Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hö Zrëd Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hö Zrëd Hadfow's parks.
Hö Zrëd Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hö Zrëd Hadfow.
Hö Zrëd Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Hö Zrëd Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Hö Zrëd Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Hö Zrëd Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Hö Zrëd Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hö Zrëd Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hö Zrëd Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hö Zrëd Hadfow's public wards, blessings, and other arcane systems.
Hö Zrëd Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Hö Zrëd Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hö Zrëd Hadfow's grid is powered by a boiler and turbine based power plant.
Hö Zrëd Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Hö Zrëd Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Hö Zrëd Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Hö Zrëd Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hö Zrëd Hadfow's natural decorations nor waterways.
Hö Zrëd Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Hö Zrëd Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Hö Zrëd Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Hö Zrëd Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Hö Zrëd Hadfow tiny harmless tornadoes plague the town.
The Living Topiary near Hö Zrëd Hadfow are known to be quite timid.
Hö Zrëd Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Charm energies of tier 1 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 59
Farmers: 86
Farm Laborer: 167
Hunters: 118
Milk Maids: 75
Ranchers: 41
Ranch Hands: 84
Shepherds: 79
Farmland: 129041 m2
Cattle and Similar Creatures: 7965
Poultry: 95586
Swine: 6372
Sheep: 318
Goats: 63
Horses, Mounts, and Beasts of Burden: 3186
Craftsmen
Arms and Toolmakers: 66
Blacksmiths: 70
Bookbinders: 41
Buckle-makers: 44
Cabinetmakers: 69
Candlemakers: 109
Carpenters: 111
Clothmakers: 83
Coach and Harness Makers: 33
Coopers: 86
Copper, Brass, Tin, Zinc, and Lead Workers: 46
Copyists: 30
Cutlers: 26
Fabricworkers: 65
Farrier: 182
Furriers: 21
Glassworkers: 118
Gunsmiths: 71
Harness-Makers: 29
Hatters: 63
Hosiery Workers: 22
Jewelers: 35
Leatherwrights: 81
Locksmiths: 33
Matchstick makers: 51
Musical Instrument Makers: 47
Painters, Structures and Fixtures: 38
Paper Workers: 47
Plasterers: 44
Pursemakers: 52
Roofers: 33
Ropemakers: 32
Rugmakers: 30
Saddlers: 61
Scabbardmakers: 67
Scalemakers: 32
Scientific, Surgical, and Optical Instrument Makers: 20
Sculptors, Structures and Fixtures: 31
Shoemakers: 30
Soap and Tallow Workers: 104
Tailors: 205
Tanners: 43
Upholsterers: 46
Watchmakers: 43
Weavers: 88
Whitesmiths: 26
Merchants
Adventuring Goods Retellers: 22
Arcana Sellers: 21
Beer-Sellers: 42
Booksellers: 46
Butchers: 91
Chandlers: 81
Chicken Butchers: 87
Entrepreneurs: 33
Fine Clothiers: 83
Fishmongers: 86
Florists: 19
Potion Sellers: 50
Resellers: 138
Spice Merchants: 41
Wine-sellers: 65
Wheelwright: 47
Woodsellers: 30
Service workers
Bakers: 159
Barbers: 135
Coachmen: 46
Cooks: 138
Doctors: 70
Gamekeepers: 51
Grooms: 28
Hairdressers: 109
Healers: 82
Housekeepers: 93
Housemaids: 151
House Stewards: 99
Inns: 30
Laundry maids: 62
Maidservants: 113
Nursery Maids: 59
Pastrycooks: 99
Restaurateur: 132
Tavern Keepers: 138
Specialized Laborer
Ashworkers: 43
Bleachers: 28
Chemical Workers: 18
Coal Heavers: 65
In-Town Couriers: 70
Long Haul Couriers: 75
Dockyard Workers: 67
Gas Workers: 16
Hay Merchants: 26
Leech Collectors: 89
Millers: 77
Miners: 77
Oilmen and Polishers: 48
Postmen: 67
Pure Finder: 42
Skinners: 93
Sugar Refiners: 18
Tosher: 54
Warehousemen: 113
Watercarriers: 67
Watermen, Bargemen, etc.: 96
Skilled Laborers
Accountants: 40
Alchemist: 50
Clerk: 66
Dentists: 31
Educators: 80
Engineers: 47
Gardeners: 32
Mages: 24
Plumbers: 34
Pharmacist: 38
Professors: 14
Scientists: 24
Wizards: 14
Civil Servants
Adventurers: 32
Bankers: 45
Civil Clerks: 70
Civic Iudex: 36
Consultants: 20
Exorcist: 70
Fixers: 37
Kami Clerk: 59
Landlords: 61
Lawyers: 39
Legend Keepers: 55
Militia Officers: 318
Monks, Monastic: 102
Monks, Civic: 96
Historian, Oral: 70
Historian, Textual: 38
Policemen, Sheriffs, etc.: 72
Priests: 122
Rangers: 41
Rat Catchers: 49
Scholars: 49
Spiritualist: 60
Slayers: 17
Storytellers: 120
Military Officers: 122
Cottage Industries
Brewers: 96
Comfort Services: 138
Enchanters: 34
Herbalists: 36
Jaminators: 113
Needleworkers: 96
Potters: 54
Preserve Makers: 102
Quilters: 45
Seamsters: 159
Spinners: 86
Tinker: 34
Weaver: 75
Artists
Actors: 33
Architects: 12
Bards: 51
Costumers: 19
Dancers: 37
Drafters: 20
Engravers: 25
Fine Furniture Carpenters: 15
Glaziers: 34
Inlayers: 30
Musicians: 96
Painters, Art: 16
Playwrights: 35
Sculptors, Art: 27
Wood Carvers: 109
Writers: 118
Produce Industries
Butter Churners: 109
Canners: 99
Cheesmakers: 106
Ice Merchants: 14
Millers: 66
Picklers: 54
Smokers: 38
Stockmakers: 35
Tobacconists: 49
Tallowmakers: 72
12060 of Hö Zrëd Hadfow's population work within a Foundational Occupation.
650 work in Agriculture
2704 work as Craftsmen
982 work as Merchants
1794 work as Service Workers
1249 work as General Laborers
494 work as Skilled Laborers
1800 work as Civil Servants
1068 work in Cottage Industries
677 work as Artists
642 work in Produce Industries
18209 of Hö Zrëd Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1593 (5%) are noncontributers.
Points of Interest
Hö Zrëd Hadfow makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Hö Zrëd Hadfow's local festivals commemorates this miracle.